05-08-2021, 08:07 PM
(05-08-2021, 08:57 AM)Technature Wrote:(05-08-2021, 06:41 AM)GORE Wrote: snipped...
Granted it means antags can also permanently get rid of ghost drones with enough effort, but I don't think that's necessarily a bad thing.
that would certainly resolve people's concerns i think about the drone law 1 interpretation issue where people want to be able to bomb things or destroy sections and have it be left like that; make them do just a little high risk defense work afterwards to get rid of any drones and then have the high reward of a destroyed, airless section that's potentially not transversable.
i'm also partial to whitelist ideas for building roles if it means keeping some of the tools; i understand not piling more on admins in a separate selection process so i think the easiest implementation for that would be to do what brixx said and make it a mentor-specific role too.
i really, really, really want to like the cardboard RCD idea, and liked it when it first came about, but i think it might not address low-effort griefing of build-mode stuff like mazes in escape or layers of walls; even though they'remore fragile, if someone is determined to be Bad with the role, i think they'd just make a 7 or 8 or 9 layer thick wall or w/e in lieu of a 2 or 3 layer thick wall. maybe in addition with other controls like higher battery use or something. i'd be interested to see how it plays, though, i've been intrigued by the concept for it for a while.
if admins are also tired of reading between the lines on Every Drone Grief Ahelp Ever about what is/isn't breaking laws for interactions, and there's a rework of that maybe in mind to move drones to a separate z-level or prefab, i think that could also be a safe and controlled way to play with construction in an environment like the afterlife bar or vr. also i feel like the name "Drone Zone" is a good opportunity, but take that for whatever it's worth.