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[MERGED PR] Adds Captains Space Helmet, Makes the Captain's Hat and Gas Mask No Lo...
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(05-06-2021, 03:52 PM)Flaborized Wrote: As I responded to in the github comments already, I don't actually think this is a very significant hit to player expression, and I *do* think the (actually minor) hit to self-expression is totally worth the gains to visual consistency, and *game balance*. Requiring players to wear a space suit when they're exposed to a vacuum to me just Makes Sense, and I think objects visually projecting their use-case and purpose isn't minor at all, it's imo very valuable to have a game that's visually coherent. I think we expect players to be able to easily notice things like 'oh so-and-so isn't wearing a spacesuit in space' and having items that don't make any sense to be space gear ruins that entire system and generally degrades the trust a given player has in our game's ability to communicate things visually.
EDIT: I, personally, find the hit to player expression to be MASSIVE because I like to spend lots of time in space! I like to play miner, I like to tap on the glass outside genetics, and I like to peak into the bar on cogmap. The fact that gas masks are spacewear is a GODSEND to me because it means I can remain easily identifiable and not get mistaken for a certain other camryn with a far more menacing reputation.



I think the gas masks are pretty intuitive when it comes to being "space proof".

They're already capable of protecting you from aerosolized chemical weapons and, when hooked into an oxygen tank, are impervious to even extremely high pressure and temperature plasma.

I don't see why they wouldn't be able to protect your mucus membranes and airways from a mere single atmosphere of vacuum.

(05-06-2021, 03:52 PM)Flaborized Wrote: Like I've said, not being particularly visually unique is *the entire aesthetic* of space suits, and you don't have to wear a spacesuit all the time, the situations where you do are almost entirely player-created, and the shift from a crew wearing interesting 'regular clothes' to uniform space suits is interesting and contributes to the tone of a vented space station. You don't get the same amount of expression in specific situations, sure, but it's worth it overall imho.

Quite frankly, I think you're putting way more stock into the "tone" of a depressurized space station than is warranted.


MAYBE on the RP server, you might have a point, but uh....

On main, we're all too busy complaining about the hole in the station, the accompanying slowdown, and whoever made it to give much of a shit about the aesthetics involved.

(05-06-2021, 03:52 PM)Flaborized Wrote: I also massively disagree that 'having freedom to wear clothing items you want and not be punished for picking style over function' is a core tenant of our gameĀ at all. If anything it's been the opposite; see why we haven't made regular clown and mime masks into internals. If your hats and hair showing is valuable enough for you to not want to put on a space suit in a vented space station, you should have to play around that.

I did not say this. Please do not put words in my mouth.

You *are* making a sacrifice by wearing a hat and a gas mask instead of a space helmet and a breath mask: the stats of the hat versus the stats of the helmet.

It's already accounted for.

I don't want to have to wear a space helmet the whole damn time I'm building a bar in escape just so I don't freeze to death.

EDIT 2: I'd also like to point out that the issues with spacewear not being effectively communicated to players could be easily fixed by just having the SPACEWEAR tag appear on an item's tooltip.



This is a hill that I AM willing to die on.


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RE: [PR] Adds Captains Space Helmet, Makes the Captain's Hat and Gas Mask No Longer Sp... - by Camryn - 05-06-2021, 04:25 PM

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