05-07-2021, 07:20 PM
So, I was provoked to start this thread by a large number of significant changes made by developers without Pull Requests* and without asking for player input, with this one directly impacting me:
https://github.com/goonstation/goonstati...9e3de9eb01
This direct commit** makes it so that instead of having 100u or more ethanol in you(normally enough to overdose) meaning that you can shrug off 40% of attacks in normal melee combat(any melee hit with a force less than or equal to 15), it is now limited to defending against 40% of punches.
I only learned of this now because of the wiki page, where it was updated what appears to be one day after the change; it was communicated in, as far as I know, no other player-visible place.
https://wiki.ss13.co/index.php?title=Che...01#Ethanol
While defending against punches would be effective in a boxing match with no chairs around, it doesn't even help against a shattered bottle, let alone a fire extinguisher or air tank.
I haven't played recently and so don't have direct experience with current ethanol use, but I used to be one of the few people that used the Career Alcoholic trait and got stuffed with ethanol.
Back then, ethanol did nothing against a projectile of any sort, which means that someone could wreck you just by throwing floor tiles at you or shooting you, although this did not happen often; I believe that providing feedback to the one that attempted to hurt the drunk spaceman would be a good cue to resort to ranged options.
From what I've heard, the only thing I could think of that would provide a reason to nerf ethanol this hard would be drunken rampages being too effective against melee weapons allowing someone to punch their enemies just too well.
if I was given opportunity to give input on this change, I could have included stuff like ethanol being made to be an actual painkiller, or providing defense against item hits instead of completely deflecting them, or only deflecting blunt damage, but that was not the case.
TL;DR: Some devs make changes without informing players and without allowing players to give input, which can be very bad.
What are some direct changes that impacted you, and how could the developer(s) involved have handled it better?
*A Pull Request is a request to add code to the game; for developers it would be a way to let the community know what the change is and why it is necessary, and allow the community to comment on it.
** A Direct Commit is when someone with code access directly changes the game code without going through a Pull Request.
https://github.com/goonstation/goonstati...9e3de9eb01
This direct commit** makes it so that instead of having 100u or more ethanol in you(normally enough to overdose) meaning that you can shrug off 40% of attacks in normal melee combat(any melee hit with a force less than or equal to 15), it is now limited to defending against 40% of punches.
I only learned of this now because of the wiki page, where it was updated what appears to be one day after the change; it was communicated in, as far as I know, no other player-visible place.
https://wiki.ss13.co/index.php?title=Che...01#Ethanol
While defending against punches would be effective in a boxing match with no chairs around, it doesn't even help against a shattered bottle, let alone a fire extinguisher or air tank.
I haven't played recently and so don't have direct experience with current ethanol use, but I used to be one of the few people that used the Career Alcoholic trait and got stuffed with ethanol.
Back then, ethanol did nothing against a projectile of any sort, which means that someone could wreck you just by throwing floor tiles at you or shooting you, although this did not happen often; I believe that providing feedback to the one that attempted to hurt the drunk spaceman would be a good cue to resort to ranged options.
From what I've heard, the only thing I could think of that would provide a reason to nerf ethanol this hard would be drunken rampages being too effective against melee weapons allowing someone to punch their enemies just too well.
if I was given opportunity to give input on this change, I could have included stuff like ethanol being made to be an actual painkiller, or providing defense against item hits instead of completely deflecting them, or only deflecting blunt damage, but that was not the case.
TL;DR: Some devs make changes without informing players and without allowing players to give input, which can be very bad.
What are some direct changes that impacted you, and how could the developer(s) involved have handled it better?
*A Pull Request is a request to add code to the game; for developers it would be a way to let the community know what the change is and why it is necessary, and allow the community to comment on it.
** A Direct Commit is when someone with code access directly changes the game code without going through a Pull Request.