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Genetics Ideas/Discussion/Grumpin'
#67
The other thread is about mutation suggestions instead of mechanics suggestions, so I created this thread.

===Introduction===
The new genetics mechanics is awesome, it's very neat and clean, but it's very easy to get powers; so everybody wants to be a geneticist now, the lab of full of people whining "Give me powers!!". With the old system that didn't happen because it was hard and dangerous to get powers, that's the way it should be. So I'm going to suggest what I think wold make getting powers harder.

===The problems===
1.Researching mutations: The ability to research mutations makes getting powers extremely simple, it's cheap and not very time consuming because you can research a lot of mutations simultaneously. So when the research is done the geneticist will only try to activate the powers and leave the disabilities alone, making it very safe and simple.

I like the ability to research them, but I propose to increase the materials cost to about 60 and the research time to about 400 seconds, that would discourage abusing this feature. To counter that, when you activate an unknown mutation that mutation is automatically researched. If it is a disability you would need to stabilize another sequence in order do deactivate it.

2.Messing with the DNA is harmless: You can modify as many pairs you want, the times you want without any cons. That makes very simple, you don't have the pressure of activating a disability or killing the subject by radiation.

I propose that when changing a single pair gen, the subject will get small radiation, the amount of radiation he will can be decreased by researching upgrades. Also, everytime you change it, you have a chance of modifying a random pairs in some potential, and a very small chance of activating a disability that then would need to be stabilized before deactivating it.

3.You can research as many subjects a time: There's no limit on how many research can be running simultaneously, given with research budget, you can research everything at the same time. That makes very easy to get all the upgrades.

I propose a limit of 3 at the beginning of the round, that limit can be increased up to 8 with upgrades

===Conclusion===
I know this will dislike a lot of people that want powers to be easy to get because they never could get powers with the old system. But getting powers is not meant to be easy, it should be hard and dangerous, I hope some of this suggestions get implemented to make messing with the DNA harder and dangerous. Thanks for taking this in consideration.
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