Thread Rating:
  • 2 Vote(s) - 4.5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
remove beeswax from the cloning pod materials requirements
#9
(05-04-2021, 11:07 PM)coolvape Wrote: i'm not sure when it was added, but yes, cloning pods require you to put beeswax in the fabricator to produce  them

one additional note - you can attach multiple cloning pods to the same cloner to clone multiple people at once(up to 3 total), but i've never seen that actually happen in the past 2 months. i've seen someone construct an additional cloner setup a handful of times, but it's very, very uncommon (from what i've seen/noticed)

I have seen it less than an hour ago.

(05-05-2021, 06:44 AM)Kamikaze Mongoose Wrote: It's odd that it's such a pain in the ass to print a new cloning tube but you can easily buy one (or many) from cargo. It's like, what, 80k or so? Maybe less? You can make that kind of cash pretty quick. The beeswax thing seems pointless when you can be slightly inconvenienced to just buy it and install it. This is what we did before when mechlab didn't bother scanning things.

I think that it takes a few extra steps is great.

Most of the time botany will have bees anyway. Well they should always have bees.
There is no downside to have them around.

Anyhow - emptying the QM cash to make it harder for the crew to get a new cloner is also an extra step for each traitor that tries to accomplish such a task.

Imagine if it would be even easier to get a new cloner going. Why even bother destroying one then?


Messages In This Thread
RE: remove beeswax from the cloning pod materials requirements - by GORE - 05-05-2021, 07:21 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)