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[MERGED PR] feature: apply sonic stun from flashbang to deaf mobs
#5
If we want to talk realism, something so LOUD (not resonant frequency) with the power to bust glass windows would have enough force to feel like a kick in the chest, wouldn't it?

But this isn't entirely a realism change. Instead, it's a response to the deaf trait being a combat "upgrade".

Deaf and welding helmet, you're completely immune to flashbangs.

This is not great from a gameplay perspective, as it makes the deaf trait a must-have for combat, granting a trait point at the same time. This really doesn't seem like the intent of the trait. It feels like it's supposed to be a character flavor aspect rather than a combat upgrade.

Not great from a "realism" perspective, either. The concussive force that makes the *bang* will still disorient someone that is completely deaf. I'm truly less worried about this aspect, myself, as it's a chemical that HOOTs at you.


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RE: [PR] feature: apply sonic stun from flashbang to deaf mobs - by edward - 05-03-2021, 11:34 AM

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