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[MERGED PR] feature: apply sonic stun from flashbang to deaf mobs
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PULL REQUEST DETAILS

[BALANCE] [INPUT WANTED]




About the PR

if the mob is deaf and is not wearing the auditory headset
we should still apply the sonic stun to them.

this does not affect users wearing earplugs or earmuffs because of space magic

Testing Done

- [x] Deaf Trait with Auditory Headset in - treats you like you aren't deaf
- [x] Deaf Trait without auditory headset - treats you like you're deaf
- [x] Deaf Trait with earplugs in - completely immune to the flashbang
- [x] Temporary Deafness without Earplugs - treats you like you're deaf, doesn't further damage ears
- [x] No Deaf Trait without Auditory Headset - treats you like you're not deaf, damages ears
- [x] No Deaf Trait without Auditory Headset - treats you like you're not deaf, damages ears
- [x] No Deaf Trait with earplugs in - completely immune to flashbang

Why's this needed?

balance: it's become a bit of a "thing" on the main servers to run with the deaf trait. it's a +1 trait point.
however, if you pair it with sechuds, when you go up against any security force, you pop out the
auditory headset and voila, completely immune to flashbangs. Same immunity when you're going
against vampires or shamblers.

even without hearing, sonic blasts affect those that are unable to hear in various ways in "reality", so
I don't think this is too out there for the RP servers

Changelog


Code:
changelog
(u)edwardly
(*)Apply sonic stun to deaf mobs even without auditory headset - such as the shambler scream, vampire screech, and flashbangs.


PULL REQUEST DETAILS


Messages In This Thread
[MERGED PR] feature: apply sonic stun from flashbang to deaf mobs - by github_bot - 05-03-2021, 06:37 AM

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