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Loyalty Implant Nerf (add a cast time)
#8
I have a 2 word solution to implants: rev flashbangs

For real these things are incredibly good and very cheap. 1 TC per and they rev through flash protection as well as shattering and maybe even revving through implants, on top of stun effects like a normal flashbang. They are also very concealable and fit in any container.

As for implanting... It should be the counter to revs, because it's hell if you don't get implants at all. If sec runs through their implant supply in the first five minutes and can't order more that's usually 7/10 times a rev win. Might I also remind that rev flashing is an instant to non-revs without implants. This used to be a charge up but it was ultimately removed because it made playing as a rev head very difficult, and I kind of see this in the same vein, just opposite side of the coin.
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RE: Loyalty Implant Nerf (add a cast time) - by Drago156 - 04-21-2021, 09:19 AM

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