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Give us some ideas for RP-friendly game modes/antagonists
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(04-14-2021, 06:50 PM)Rilor Wrote: Frank_stein, this is a quite interesting idea, a more psychic version of the ling. How it would interact with the AI and silicons could be quite interesting considering they could probably see them for what they really are but the crew sees the disguise, which could lead to an intresting situation where the silicons are telling the crew that say john smith is a dangerous psycic alien while various members of the crew are defending him and thinking the silicons have been subverted, while john smith the mimic is also making a defence that the silicons cant even understand

I thought about that too but couldn't figure out to what degree they should or shouldn't influence bots

My worry was that a borg would just immediately start beating them up, hence why I thought making em look humanoid sans face might work because they could wear a mask.

I also thought making cameras and other tech reveal them might work too, since they wouldn't be aware someone was watching them through camera and couldn't exert their powers on them.

Quote:Not any specific ideas, but I do think "antagonists" that encourage cooperation across all departments and drive storytelling should be the focus for RP antags over getting overly bogged down in creating complex mechanics


This is a good point. I do like the more mundane things in here like "Annoying tourists" and "Corporate jerk"

How about a Skateboarder? Unlike normal crew, they're extra skilled with skateboards and have a higher degree of control and extra abilities on a board like grinding across tables, doing hand plants on chairs, etc. Maybe even give them spray paint and stickers to tag places up
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RE: Give us some ideas for RP-friendly game modes/antagonists - by Frank_Stein - 04-19-2021, 03:56 PM

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