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Give us some ideas for RP-friendly game modes/antagonists
#27
Not any specific ideas, but I do think "antagonists" that encourage cooperation across all departments and drive storytelling should be the focus for RP antags over getting overly bogged down in creating complex mechanics.

Do like the mimic idea, though.
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RE: Give us some ideas for RP-friendly game modes/antagonists - by AlyasGrey - 04-18-2021, 02:43 PM

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