08-04-2013, 10:59 AM
The only reason I'm saying no lock is the only antagonist item that really has an anti-normal dude lock is the wizards staff of Cthulhu, and it costs him a spell point to get. Essentially he's giving up an actual spell for the lock, so there is some risk reward type of thing.
The pod is free, and is simple to hide and keep people you don't want in out. If a lock was added, all it would do is make the pod even better because 98% of the crew can't fight against it. There is also no risk reward for having a lock, you're getting something really good for free that isn't necessary other than to hold your hand because mean old jerks keep stealing the pod when you leave it parked directly in front of securities windows.
Pretty much what I'm saying is is that the pod in and of itself is a risk/reward type of thing. Risk getting it stolen to be rewarded with shotgunning people in the face. Take away the risk and it's just really boring to use and boring to deal with on the other end. It'd be like putting a traitor lock on every traitor item that shocks normal crew when they try and touch it - it'd be super fucking lame.
The pod is free, and is simple to hide and keep people you don't want in out. If a lock was added, all it would do is make the pod even better because 98% of the crew can't fight against it. There is also no risk reward for having a lock, you're getting something really good for free that isn't necessary other than to hold your hand because mean old jerks keep stealing the pod when you leave it parked directly in front of securities windows.
Pretty much what I'm saying is is that the pod in and of itself is a risk/reward type of thing. Risk getting it stolen to be rewarded with shotgunning people in the face. Take away the risk and it's just really boring to use and boring to deal with on the other end. It'd be like putting a traitor lock on every traitor item that shocks normal crew when they try and touch it - it'd be super fucking lame.