04-15-2021, 08:45 PM
Add actionbar for wearing/removing/swapping complicated equipment.
Design Goals:
Serves to slow down gameplay.
Design Goals:
- Increase value of combat and general-situational preparation with respect to equipment choices.
- Address means of arbitrarily don/doff equipment as a means of mitigating movement speed decreases.
- Provide a new mechanism to adjust the value of equipment.
- Try to minimize types of equipment impacted. (Space suits, Heavy Armor, Suits)
- Leverage familiarity with equipment to improve use. (training_engineering for space things, training_security for armor, training_medical biosuit, training_chaplain for sweet robes…
- Allow some movement without stopping the actionbar. Perhaps, allow for additional movement at the cost of minor progress lost.
Serves to slow down gameplay.