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Give us some ideas for RP-friendly game modes/antagonists
#20
Pandemic -
A player controls a somewhat abstract version of a disease, with either a random patient zero or choosing someone to start the infection process. The objective could be to spread, possibly with varied sub-objectives or starting scenarios where you're required to begin in a specific department.
player would, a la blob, gain evo points through surviving and spreading the infection across the station, and these points could be used to gain new symptoms, enhance spread(higher chances, new vectors), make the disease more deadly, increase resistance to treatment, etc.
vectors could be something like - touch, coughing,
Crew, especially medbay, would have to work to halt the spread of the disease, from wearing protective masks like those found in medbay, remembering to wash hands, keeping the floors sanitized as janitor, setting up scrubbers as engineers, attempting to maintain a safe distance from other crewmembers, researching the disease and attempting to treat/cure it in those who get infected.
The idea is that rather than a simple "traitor who kills people", the crew is forced to respond and interact with an ever-changing threat, providing a chance to RP out a stationwide disease response



Disaster/Force of Nature -
The player controls an abstract "force of nature" or god or otherwise malevolent being, with no corporeal form.
They would have the ability to cause various disasters and scenarios throughout the round that the crew would be forced to react to - meteor showers(or maybe individual meteors/comets), radiation storms, technology malfunctions,  radiation bursts, or the appearance of unexpected, randomized(sometimes helpful, sometimes harmful) ships. Their goal could be something like "force an evacuation", and so at first they could cause minor problems(single meteor here or there, random radiation burst, an emp taking out a room, a merchant ship filled with[at least initially] friendly monkeys) but as time passes the threat they pose could be larger and larger,ie: summoning full meteor showers in a random direction, taking out a large chunk of the ship's power, ion storm, communication jamming, etc
It could even have a varied set of abilities for the underwater maps, causing floods, sharks, causing manta to crash into an iceberg(silly, but could be fun)
I'm not sure what a "win" condition for the crew would be, or even if it's necessary to have one. I envision the goal of the crew in this to be surviving, reacting to and repairing the damage caused by the antagonist, while the antagonist's goal is to create interesting scenarios and damage for the crew to react to.
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RE: Give us some ideas for RP-friendly game modes/antagonists - by coolvape - 04-13-2021, 02:12 PM

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