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Give us some ideas for RP-friendly game modes/antagonists
#17
the party master
- goal is to stop the station from getting any work done
- summons cold brews, weed, other drugs to share with the crew
- can change lighting in rooms to party mood lighting, activating the YEAAAAAAAAAAAAAHHHHH sound effect
- could slowly replace vital equipment with party-oriented versions that aren't useful for their original purpose
- is just a cool chill person who wants to hang, potentially with goals to prevent work in specific departments or even goals to murder people while keeping the party going - maybe corpses could be converted into cool party supplies or something
- if combat occurs, maybe they get buffs when they're drunk/high

could be paired with an antagonist who has more overt sabotage roles, so while The Party Master keeps say, engineering partying, the other antag steals the semiconductor.
just an idea
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RE: Give us some ideas for RP-friendly game modes/antagonists - by coolvape - 04-13-2021, 12:02 PM

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