04-13-2021, 10:01 AM
I had mentioned this as an alternative to Spy/thief and could be reworked into something more along the guidelines set.
Space Pirate Raid
A small team of very rag tag equipped pirates are given a skooner (shuttle) that can warp near a beacon on a 5 min recharge. There are specific targets for them to steal that will give them bigger rewards like normal spy/thief would. But the buccaneers are also given a 'reclamation' device that will slowly teleport any equipment on the station into the hold of their skooner for points (total of materials to manufacture?). Pirates may spend the points to actually get some half-decent equipment, not all of which needs to be offensive. Crew may attempt to raid the skooner to reclaim stolen goods, but it comes with built in turrets the pirates may also upgrade.
This mode would require teamwork as the crew 'should' target one location near the chosen beacon to quickly raid while a few stay behind to defend their mobile base. With very basic starting gear, even a few angry chainsaw wielding botanists can do some damage so hit and run tactics should be the go to.
Captured pirates in the brig can be 'bailed out' and teleported back to the ship by using the reclamation device to exchange stolen goods back to the station. Dead crew/pirates may be respawned with basic gear by permanently expending points (or station budget?).
The goal is for the pirates to have reached a total amount of stolen goods before a time limit (intergalactic police force is en route!). I think the Head Buccaneer should be the only one to claim spy/thief items and try to divvy them amongst his capable crew mates. Puts them in more of a risk position (extra bail cost?) and stops the chaos of people running off to get XYZ on their own so they can get the prize.
Space Pirate Raid
A small team of very rag tag equipped pirates are given a skooner (shuttle) that can warp near a beacon on a 5 min recharge. There are specific targets for them to steal that will give them bigger rewards like normal spy/thief would. But the buccaneers are also given a 'reclamation' device that will slowly teleport any equipment on the station into the hold of their skooner for points (total of materials to manufacture?). Pirates may spend the points to actually get some half-decent equipment, not all of which needs to be offensive. Crew may attempt to raid the skooner to reclaim stolen goods, but it comes with built in turrets the pirates may also upgrade.
This mode would require teamwork as the crew 'should' target one location near the chosen beacon to quickly raid while a few stay behind to defend their mobile base. With very basic starting gear, even a few angry chainsaw wielding botanists can do some damage so hit and run tactics should be the go to.
Captured pirates in the brig can be 'bailed out' and teleported back to the ship by using the reclamation device to exchange stolen goods back to the station. Dead crew/pirates may be respawned with basic gear by permanently expending points (or station budget?).
The goal is for the pirates to have reached a total amount of stolen goods before a time limit (intergalactic police force is en route!). I think the Head Buccaneer should be the only one to claim spy/thief items and try to divvy them amongst his capable crew mates. Puts them in more of a risk position (extra bail cost?) and stops the chaos of people running off to get XYZ on their own so they can get the prize.