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Give us some ideas for RP-friendly game modes/antagonists
#1
It's come to my attention that the RP server could use a couple more antagonist/game_modes that are tailored specifically to RP interaction. There are a few game types on the Main servers that are not in rotation on the RP servers because they rely too heavily on simple murder or culminate in mass carnage. 

To try to field ideas here that are actually actionable, I've listed a few constraints here to try to direct ideas into the sort of thing that can work well in RP:


Do Not's:
1. Shouldn't really involve instakills that sorta remove you from the round, i.e. Changer/blob.
2. Shouldn't rely solely on combat. I.e. Nuke, Rev
3. Shouldn't rely on leveling/gearing up for one fight at the end i.e. Woof, changer.
4. Shouldn't really be a conversion antagonist i.e. Rev.

Do's:
1. Possibly involve teamwork/communication between the antagonists in the game mode.
2.  Should allow decent counterplay for the crew to fight back.
3. Try to make the mode/antagonist affect multiple departments. Or more than just Security.
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Give us some ideas for RP-friendly game modes/antagonists - by kyle2143 - 04-12-2021, 11:28 PM

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