04-10-2021, 01:49 PM
(04-10-2021, 04:46 AM)zjdtmkhzt Wrote: There is also a 5% chance for them to not have a cooldown at all, which could certainly be removed if one is concerned with things such as "balance". :p
(04-10-2021, 10:06 AM)Rilor Wrote: I think considering the randomization, the odds of you finding a powerful weapon artifact with no cooldown are so low that i dont really see this as a major problem
(04-10-2021, 10:17 AM)CommaIndividual Wrote: Eh, I wouldn't consider arts able to be consistently powerful to the point of needing a nerf. They certainly don't have the regularity of Telescience, Toxins, or Chemistry.
All my own opinion though.
(04-10-2021, 11:22 AM)Rilor Wrote: why most rounds (in my experience) you dont get an artifact that has any practical use at all
For those not aware, right before this thread was posted there was a round on 1 where a certain robust player got a no cooldown instant KO lightning artifact as a traitor and proceeded to kill literally the entire station except an afk guy in a locker. I would suggest removing the 5% chance of no cooldown and capping lightning artifacts at 2 hits to stun, since we did the same thing for melee artifacts and we have been removing most one-hit stuns in general.