04-10-2021, 08:16 AM
(This post was last modified: 04-10-2021, 08:29 AM by mbc. Edited 5 times in total.)
hello i made the deflect ability and i come with Suggestions to make it a bit worse (pick any, possibly all 3)
- make blocking csaber users vulnerable to point-blank shots
- randomize the deflection of the bullet, could make it go to the sides instead of back towards the shooter
- use the movement 'restrain' feature to lock the saber wielder in place for about a half second (maybe too long?) when they successfully reflect a bullet
generally the idea here is to open up an approach strategy for people with a gun + ammo, while maintaining the Core idea that the saber is a weapon that tends to force close engagements
edit :
i would like to avoid mechanics that depend on tight timing windows because of the game's variable + mostly poor response time (see : matrix flopout being a useless trait)
i think better visuals to indicate when someone is blocking would be great in general.
- make blocking csaber users vulnerable to point-blank shots
- randomize the deflection of the bullet, could make it go to the sides instead of back towards the shooter
- use the movement 'restrain' feature to lock the saber wielder in place for about a half second (maybe too long?) when they successfully reflect a bullet
generally the idea here is to open up an approach strategy for people with a gun + ammo, while maintaining the Core idea that the saber is a weapon that tends to force close engagements
edit :
i would like to avoid mechanics that depend on tight timing windows because of the game's variable + mostly poor response time (see : matrix flopout being a useless trait)
i think better visuals to indicate when someone is blocking would be great in general.