04-02-2021, 06:36 PM
(With a few changes)
Basically, ive seen myself, and a quite a few others go literal days without getting a antag, due to the highpops. This kinda really sucks for the person.
With a few changes, i think the system could work.
First off, make it reset extra antag chance apon rolling antag.
This mostly should prevent getting antag 3 rounds in a row or similar, and if thats not enough to prevent it, then prevent the person from rolling antag for the next 2 rounds after the antag round
Secondly, you shouldnt be able to "farm" antag chance, by going rounds without antag on.
Make it so you have to have atleast 3 main antags (Main antags being, Traitor, Ling, Wizard, Vamp, and nukies) enabled to get a increased chance per round,
Finally, make the chance gain fairly low.
something like 0.01 per shift without antag, or 0.001
Should probally also not be on RP servers, just goon1/2
Basically, ive seen myself, and a quite a few others go literal days without getting a antag, due to the highpops. This kinda really sucks for the person.
With a few changes, i think the system could work.
First off, make it reset extra antag chance apon rolling antag.
This mostly should prevent getting antag 3 rounds in a row or similar, and if thats not enough to prevent it, then prevent the person from rolling antag for the next 2 rounds after the antag round
Secondly, you shouldnt be able to "farm" antag chance, by going rounds without antag on.
Make it so you have to have atleast 3 main antags (Main antags being, Traitor, Ling, Wizard, Vamp, and nukies) enabled to get a increased chance per round,
Finally, make the chance gain fairly low.
something like 0.01 per shift without antag, or 0.001
Should probally also not be on RP servers, just goon1/2