03-26-2021, 08:51 AM
I've talked about this on the discord already, but I feel that access should be restricted to specific heads rather than all heads, if not for the gene booth, then certainly for the kit.
An MD having the access to change stuff in the mechanics lab makes absolutely zero sense to me, and it's not like there aren't plenty of other heads with the access necessary. If Captain, HoP, HoS, and CE all don't feel like removing a thing from the Ruckingeneur Kit, then I don't think it makes sense for an MD to come along and remove it.
If I were to make this PR, I would also restrict the CE and RD from modfying the gene booth stuff, because I generally would prefer it if people actually stay in their lanes. It can be annoying enough to have one person trying to mess with your stuff as Geneticist, imagine if there are like 6 heads and if *any* of them disagree with what you put into the booth, they'll mess with you.
Giving non-medical (non-AA) heads special access in the medical department feels like it violates chain of command for me.
Apart from these minor gripes, I think this is a good addition.
I would like it if you could remove things from the booth and kit too, as stuff in there being non-removable feels like it doesn't make much sense to me either?
And it would open up additional avenues for stealth with the kit. (But first kits would need to be changed to not all use the same pool of blueprints, so maybe this stuff should be handled in a future PR.)
An MD having the access to change stuff in the mechanics lab makes absolutely zero sense to me, and it's not like there aren't plenty of other heads with the access necessary. If Captain, HoP, HoS, and CE all don't feel like removing a thing from the Ruckingeneur Kit, then I don't think it makes sense for an MD to come along and remove it.
If I were to make this PR, I would also restrict the CE and RD from modfying the gene booth stuff, because I generally would prefer it if people actually stay in their lanes. It can be annoying enough to have one person trying to mess with your stuff as Geneticist, imagine if there are like 6 heads and if *any* of them disagree with what you put into the booth, they'll mess with you.
Giving non-medical (non-AA) heads special access in the medical department feels like it violates chain of command for me.
Apart from these minor gripes, I think this is a good addition.
I would like it if you could remove things from the booth and kit too, as stuff in there being non-removable feels like it doesn't make much sense to me either?
And it would open up additional avenues for stealth with the kit. (But first kits would need to be changed to not all use the same pool of blueprints, so maybe this stuff should be handled in a future PR.)