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Mindslaves desperately need to be changed
#2
While I don't see a huge problem with the way mindslave implants are right now, there is always room for improvement!

People who are known for being robust being commonly mindslaved is an easy, and I think making them work similarly to loyalty implants sounds good to me!
It would force a traitor to actually fight/disable a skilled person if they wish to mindslave them.

Also, the instant, basically unblockable nature of mindslave implants always felt a little bit not very fun to me, even if they are somewhat pricey.
Instead of keeping the deluxe mindslave implant as it is, I would prefer if we maybe just rolled both types into one item, which would require you to disable/seriously harm the person for them to be mindslaved, but which does not time out.

Mindslave implants timing out always felt kind of unfun to me, since it incentivizes the traitor to remove their slave from the round before their implant times out, lest they reveal their identity. This often takes the shape of some kind of "kill yourself before 20 minutes are up", which I think feels bad for everyone involved, so I would rather just get rid of time-limited implants altogether.

In my scenario the HoS implant would still prevent mindslaving completely while present, because I think mindslaving an HoS *should* be quite a task, with kidnapping and surgery necessary (as opposed to just quick knocking out/beating for non HoS players).

If it turns out that a delayed mindslave implant often ends up with people shouting over the radio, we could potentially have it make you whisper or mute instantly on implanting, but that is more of a detail, we would have to see how things work out.
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RE: Mindslaves desperately need to be changed - by zjdtmkhzt - 03-25-2021, 07:58 PM

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