08-02-2013, 05:05 AM
Traitor rampages are more interesting when they build up slowly and when the traitor actually interacts with the crew, but I'm not really interested in yelling at traitors for being mean to people. Just if you're the pro sort of traitor who rampages constantly, maybe tone it down and try taunting the crew and doing weirder schemes sometime? Silent rampages get pretty dull, if you're gonna go hog wild it's more interesting for everyone if you act it up a bit.
These people are jerks and you could stop them at quite a few points. Arrest them for stealing gear, kick them out of sec if the HoP gave them some stupid vigilante all-access ID (this happens an awful lot), confiscate the ID if they seem like assholes instead of useful deputies. They'll probably have a meltdown and try to murder you... brig them for that and laugh at them. Arrest them for breaking into workplaces and assaulting or killing suspects before the cops get there, especially if they aren't coordinating with sec but are just being boring silent manhunters.
A lot of these suggestions kinda go away later in a round when things get chaotic. Paranoid vigilantes are kinda expected in the late game, but if they're interfering with security and being game-ruining idiots early in the round, up theirs.
note: this does not mean regular crewmembers should just ignore traitors, of course. Probably ought to clarify before someone inevitably takes it the wrong way. If a traitor tries to kill you, you are totally okay to kill them back. If they are a huge threat to the station or they're a nonhuman freak (rampage with a major body count, changeling, vampire, wizard, nuke operative), any crewmember is welcome to hunt them down. If it's possible to capture them alive, cool, that usually is more fun and interesting, but if not, oh well. Use some discretion. Although traitors are fair game for pretty much any sort of violence and abuse, this is more of an administrative policy than an in-game law policy - which we prefer to leave fairly vague. You'd probably get in an awful lot of trouble irl if you broke into a police station to kill a suspect, or you beat a guy to death because he had an illegal item of some sort.
Clarks Wrote:But then there are people who gear up every round, to try and murder any bad guy that is reported. And of course it's easy when you have stolen security's guns and you don't give a fuck about giving traitors a chance to get back in the game and liven up the round.
These people are jerks and you could stop them at quite a few points. Arrest them for stealing gear, kick them out of sec if the HoP gave them some stupid vigilante all-access ID (this happens an awful lot), confiscate the ID if they seem like assholes instead of useful deputies. They'll probably have a meltdown and try to murder you... brig them for that and laugh at them. Arrest them for breaking into workplaces and assaulting or killing suspects before the cops get there, especially if they aren't coordinating with sec but are just being boring silent manhunters.
A lot of these suggestions kinda go away later in a round when things get chaotic. Paranoid vigilantes are kinda expected in the late game, but if they're interfering with security and being game-ruining idiots early in the round, up theirs.
note: this does not mean regular crewmembers should just ignore traitors, of course. Probably ought to clarify before someone inevitably takes it the wrong way. If a traitor tries to kill you, you are totally okay to kill them back. If they are a huge threat to the station or they're a nonhuman freak (rampage with a major body count, changeling, vampire, wizard, nuke operative), any crewmember is welcome to hunt them down. If it's possible to capture them alive, cool, that usually is more fun and interesting, but if not, oh well. Use some discretion. Although traitors are fair game for pretty much any sort of violence and abuse, this is more of an administrative policy than an in-game law policy - which we prefer to leave fairly vague. You'd probably get in an awful lot of trouble irl if you broke into a police station to kill a suspect, or you beat a guy to death because he had an illegal item of some sort.