03-19-2021, 06:03 PM
(This post was last modified: 03-19-2021, 06:07 PM by MoonJesus. Edited 4 times in total.)
Idk, this comes off as a way of just ruining others' fun. A ruck only generates a blueprint; you could easily take apart the manufacturers and it's useless for the moment unless someone builds a new one.
As for the gene booth - I guess it's practical, but again, muts are fun, and the gene booth is voluntary.
Granted people probably wouldn't mind a crusher getting deleted from the ruck but at the time of writing this I haven't seen many shit teletraps or crusher spam occur lately
What sounds more fun?
"oh no a player scanned a csabre" *2 seconds later* "ok its fine I deleted it"
OR
"Oh no a player scanned a csabre" *distant sounds of sec + said csabre scanner getting into a fight*
There's nothing wrong with giving department heads more responsibility/means of control, BUT we have to remember SS13 is a whacky sandbox and if we add too many ways of controlling that chaos we're just tainting the experience. IMO.
As for the gene booth - I guess it's practical, but again, muts are fun, and the gene booth is voluntary.
Granted people probably wouldn't mind a crusher getting deleted from the ruck but at the time of writing this I haven't seen many shit teletraps or crusher spam occur lately
What sounds more fun?
"oh no a player scanned a csabre" *2 seconds later* "ok its fine I deleted it"
OR
"Oh no a player scanned a csabre" *distant sounds of sec + said csabre scanner getting into a fight*
There's nothing wrong with giving department heads more responsibility/means of control, BUT we have to remember SS13 is a whacky sandbox and if we add too many ways of controlling that chaos we're just tainting the experience. IMO.