03-18-2021, 08:17 AM
I think one part of the problem/ nuance here is that a lot of people who've shared on this are RP-server frequenters; I know people keep bringing up cap as a counterpoint, but RP has no more antag caps, so detective is the only role that starts with lethals anymore.
Steph's thoughts are very good. In addition to scaling forensics stuff for officers back a little (maybe remove the scanner from the vendor and clear out any scanners in HQ on maps?), I think more depth to the system could be fun. Actually, since the vendor changes I think a majority of people I play with take the scanner as part of a kit; it gives Det players less to do. Rebalancing might open up more interactions to bring the Det or AI in, so I feel like that might be a quick-fix kind of thing to minimally improve the quality and number of interactions det's can get in a round, versus no one talking to them at all.
There was a discussion some time ago related kind of to this greater idea, but specifically about forensics and how to broaden it. I'll keep trying to find it though, I remember some good and workable points to look at improving.
Steph's thoughts are very good. In addition to scaling forensics stuff for officers back a little (maybe remove the scanner from the vendor and clear out any scanners in HQ on maps?), I think more depth to the system could be fun. Actually, since the vendor changes I think a majority of people I play with take the scanner as part of a kit; it gives Det players less to do. Rebalancing might open up more interactions to bring the Det or AI in, so I feel like that might be a quick-fix kind of thing to minimally improve the quality and number of interactions det's can get in a round, versus no one talking to them at all.
There was a discussion some time ago related kind of to this greater idea, but specifically about forensics and how to broaden it. I'll keep trying to find it though, I remember some good and workable points to look at improving.