Thread Rating:
  • 5 Vote(s) - 3.4 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[MERGED PR] Plate / tray smashing nerf
#15
(03-16-2021, 12:43 PM)Froggit_Dogget Wrote:
(03-15-2021, 12:33 PM)KikiMofo Wrote: I think helmets nullifying plates is a good idea but ONLY helmets. Not hats. Stuff like the syndie helmets, sec helmets, welding helmet, and safety helmet.

Yea if plates were to be nerfed, the only nerf they would need is a counter; like that^ but what this PR is doing is just taking a decent weapon and making it basically useless.

this PR already only applies to items of the type /obj/item/clothing/head/helmet

It does not include all /obj/item/clothing/head subtypes.

as far as I can tell the nerf you are suggesting is far more significant so I don't understood your complaint. You would have helmets provide complete immunity rather than the current implementation which offers zero immunity, where as my PR offers only partial immunity.

Code:
            if(ishuman(M))
                var/mob/living/carbon/human/H = M
                if(istype(H.head, /obj/item/clothing/head/helmet))
                    M.do_disorient(stamina_damage = 150, weakened = 0.1 SECONDS, disorient = 1 SECOND)
                else
                    M.changeStatus("weakened", 1 SECONDS)
                    M.force_laydown_standup()


Messages In This Thread
RE: [PR] Plate / tray smashing nerf - by KikiMofo - 03-14-2021, 04:41 PM
RE: [PR] Plate / tray smashing nerf - by Sord213 - 03-14-2021, 04:57 PM
RE: [PR] Plate / tray smashing nerf - by KikiMofo - 03-14-2021, 10:50 PM
RE: [PR] Plate / tray smashing nerf - by Drago156 - 03-15-2021, 04:59 AM
RE: [PR] Plate / tray smashing nerf - by Sov - 03-15-2021, 05:35 AM
RE: [PR] Plate / tray smashing nerf - by KikiMofo - 03-15-2021, 12:33 PM
RE: [PR] Plate / tray smashing nerf - by Sov - 03-16-2021, 01:14 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)