Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[CLOSED PR] Multitool powernet ID on unpowered cables
#6
I think this sounds good to me?
God knows that connecting newly made networked stuff is often really finicky and weird, and always hell to debug. We get plenty of mhelps about it too, I feel like, and I don't really see any issues with giving the players this information?
Reply


Messages In This Thread
RE: [CLOSED PR] Multitool powernet ID on unpowered cables - by zjdtmkhzt - 03-15-2021, 12:59 PM

Forum Jump:


Users browsing this thread: 5 Guest(s)