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[MERGED PR] Rebalance kinetic firearm melee
#5
(03-14-2021, 10:47 AM)KikiMofo Wrote: You have to think of the rarity of the ammo as well for how strong they are.

See, I feel like that should be related to only the projectile damage. Melee damage should be consistent with expectations. If we want to increase melee damage a weapon does, it's design should reflect that.

For instance, guns with bayonets


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RE: [PR] Rebalance kinetic firearm melee - by Frank_Stein - 03-14-2021, 03:49 PM

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