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Nerf N2O to not immediately stunlock.
#5
(03-10-2021, 12:18 AM)Drago156 Wrote: As the title suggests. N2O is honestly hard to see at times even with the white overlay on tiles and KO/stunlocks within three to five seconds of staying in it, with the only real counter being active internals and maybe anaerobic respiration. It's annoying to get stunlocked in any situation in this game and just kind of awful, even worse coming fresh off the arrivals shuttle as a late join with zero knowledge and KOing in arrivals hallway stuck and left at the mercy of hoping someone finds you and drags you out.

Maybe it could take longer to stunlock or KO, or work like CO2 does, occasionally letting you up for a few seconds before KOing again.
I believe the reason co2 let's you get up is that it also causes oxygen damage and when you enter crit you stop breathing so you can get up as your not breathing co2 in. As for a nerf I dont see a need n2o is fairly visible in most cases and if it's so close to arrivals that new players are getting ko out of the gate it should most likely be a ahelp.  Maybe you could make the n2o more viable and slightly less transparent.
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RE: Nerf N2O to not immediately stunlock. - by rando212 - 03-10-2021, 10:04 AM

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