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[MERGED PR] Makes specific antag garb acid immune(wizards excluded)
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About the PR
This PR adds a flag that makes items immune to sulfuric and fluorosulfuric acid, and applies it to the garb of nukies, safari kit traitors, football kit traitors, hunters, faustian chaplains, wrestlers, and the bowling suit and Syndicate Hat, along with updating the syndicate clown mask to use this flag. This PR also makes spaceproof headwear soak acid before your mask does, which means that the acid immune nukie helmet will preserve the ever so important internals of nuclear operatives.


Why's this needed?
Cheesing antag gear by using acid to delete critical garb is unfun and this drastically reduces that.


Changelog


Code:
changelog
(u)Chickenish
(*)Nuclear Operative garb and some other antag garb is now immune to acid splashing, see minor changes for details.
(+)The Syndicate space suit and helmet, the Safari hat and clothing, the Football armor, helmet, pants, and cleats, the Hunter suit, mask, belt, and boots, the Faustian lawyer suit and briefcase, the Wrestling Belt, and the Bowling suit and Syndicate Hat are now all immune to acid. The transition from the inside of a beaker to the outside of clothes may have removed the fire immunity property of that coating, but it looks like it acid-proofs just fine!


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Messages In This Thread
[MERGED PR] Makes specific antag garb acid immune(wizards excluded) - by github_bot - 03-09-2021, 01:32 AM

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