Thread Rating:
  • 2 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Remove/revamp the Bridge Alert Button and rework Stationwide Alert
#18
Hey, I love the idea of the change. I personally would like minor tweaks and stuff, but having more structure for alerts and when to go "oh shit wait that's REALLY bad" sounds great for making fun scenarios and rounds to look back on. It gives a lot more opportunity to create a cool situation, since sometimes it's just not really easy to make a fun gimmick go over well by yourself.

One thing I think could use a bit more clarity is the Orange > Red, because yellow and orange seem really similar in structure and the immediate jump to oh my god we cannot contain kinda threw me off. I think just some minor tweaks to how each alert functions would fix that though, so it's really not a big deal since I agree with the framework of the suggestion completely. Although I don't like Security retaining medical access. But I also know it's kind of inevitable unless we give security their own miniature medical centre inside their department, cause how else are they gonna get medical supplies? Hold Cargo at gunpo-.. ah damn.

Basically, I love this suggestion.
Reply


Messages In This Thread
RE: Remove/revamp the Bridge Alert Button and rework Stationwide Alert - by MomoBerry - 03-06-2021, 08:43 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)