03-04-2021, 04:32 PM
LDM drips kill the person using them pretty reliably. Sorium drips whilst pretty incapacitating don't really do that much damage unless a glass table or vending machine is involved. A
"As for most everything else though it just sounds to me like you enjoyed using exploity stuff to make balance broken mixes, which aren't fun nor difficult."
I mean ive spent literal hours designing and figuring single groups and spent entire antag rounds just on a single artbeaker mix for the shuttle. Call them not fun if you want, each to their own but certainly they aint easy.
"This isn't even counting the triviality of making nitroglycerin and just bombing the station by mixing it in people. "
Personally I dont tend to make nitro much, gibbing people isnt really my style but its no different from erebite in that respect.
"Really chem is busted powerful, and not in a good way, so I'm more than happy honestly to see these things nerfed and changed from how they used to be."
Im not saying things shouldn't change at all but many of the fixes break other stuff nothing to do with the thing it was intending to fix - the propellent/smoke changes are an example of that. Combine that with nothing at all in the release notes and hours of work lost and I hope you can appreciate it was pretty frustrating. I was told it was reliant on HFCS so just changing that could have fixed the exploit without breaking lots of other stuff.
Also compared to real life goon chem is extremely tame. CF3 splashed over someone wouldnt even leave much if any body behind, it burns straight through concrete. Considering a large beaker is 2 full drinking glasses, one large beaker of sarin would kill the entire station. For the one round in several dozen you get antag people can suffer a few hellmixes, most people are quite happy to chew through piles of meth that chem produces when we are not allowed to set everything on fire. Even that got a lot more annoying when they cut the size of water cooler tanks in half and artbeakers got loads rarer.
Lord Birb I cant say I know you from in game but damn thats a really unhelpful and immature comment especially for a mentor.
Just saying the fun of it is rapidly depleting as every change seems to be a nerf and the process of discovering and experimentation is pointless as anything fun you find is just temporary.
Anyway its clear there are a few vocal people that simply dont like chemistry so this is unlikely to go anywhere so rant over.
"As for most everything else though it just sounds to me like you enjoyed using exploity stuff to make balance broken mixes, which aren't fun nor difficult."
I mean ive spent literal hours designing and figuring single groups and spent entire antag rounds just on a single artbeaker mix for the shuttle. Call them not fun if you want, each to their own but certainly they aint easy.
"This isn't even counting the triviality of making nitroglycerin and just bombing the station by mixing it in people. "
Personally I dont tend to make nitro much, gibbing people isnt really my style but its no different from erebite in that respect.
"Really chem is busted powerful, and not in a good way, so I'm more than happy honestly to see these things nerfed and changed from how they used to be."
Im not saying things shouldn't change at all but many of the fixes break other stuff nothing to do with the thing it was intending to fix - the propellent/smoke changes are an example of that. Combine that with nothing at all in the release notes and hours of work lost and I hope you can appreciate it was pretty frustrating. I was told it was reliant on HFCS so just changing that could have fixed the exploit without breaking lots of other stuff.
Also compared to real life goon chem is extremely tame. CF3 splashed over someone wouldnt even leave much if any body behind, it burns straight through concrete. Considering a large beaker is 2 full drinking glasses, one large beaker of sarin would kill the entire station. For the one round in several dozen you get antag people can suffer a few hellmixes, most people are quite happy to chew through piles of meth that chem produces when we are not allowed to set everything on fire. Even that got a lot more annoying when they cut the size of water cooler tanks in half and artbeakers got loads rarer.
Lord Birb I cant say I know you from in game but damn thats a really unhelpful and immature comment especially for a mentor.
Just saying the fun of it is rapidly depleting as every change seems to be a nerf and the process of discovering and experimentation is pointless as anything fun you find is just temporary.
Anyway its clear there are a few vocal people that simply dont like chemistry so this is unlikely to go anywhere so rant over.