03-04-2021, 01:01 PM
(This post was last modified: 03-04-2021, 01:04 PM by Drago156. Edited 2 times in total.)
A lot of recent chem nerfs are legitimately exploit fixes. The reason aerosol and smoke recipe eats up all reagents is to prevent infini-smoke. As for LDM and Sorium drips, magboots really aren't that common at all, rarely being found in engineering unless it's got a singulo engine and being ordered either reliably with one pair from EVA crates or unreliably through shoe crates from Cargo, and personally I'm glad those are gone and I'd say drips entirely need a nerf but that's just me.
I can't speak much on the flamer, new or old I think it sucks and it's more complicated than it really needs to be. As for most everything else though it just sounds to me like you enjoyed using exploity stuff to make balance broken mixes, which aren't fun nor difficult. And actually yes, Chemistry can be just as destructive as Toxins, considering how easy it is to melt walls and floors of an entire room with a CLF3/phlog chembomb, add in fluorosulf acid and that melts any objects on the ground as well on top of hats and masks being worn. This isn't even counting the triviality of making nitroglycerin and just bombing the station by mixing it in people.
Really chem is busted powerful, and not in a good way, so I'm more than happy honestly to see these things nerfed and changed from how they used to be.
EDIT: since I'm here fixing format and grammar, I'll also mention how easy it is to make a mix of 30 total units and kill someone with that alone because of separate stacking damage types.
I can't speak much on the flamer, new or old I think it sucks and it's more complicated than it really needs to be. As for most everything else though it just sounds to me like you enjoyed using exploity stuff to make balance broken mixes, which aren't fun nor difficult. And actually yes, Chemistry can be just as destructive as Toxins, considering how easy it is to melt walls and floors of an entire room with a CLF3/phlog chembomb, add in fluorosulf acid and that melts any objects on the ground as well on top of hats and masks being worn. This isn't even counting the triviality of making nitroglycerin and just bombing the station by mixing it in people.
Really chem is busted powerful, and not in a good way, so I'm more than happy honestly to see these things nerfed and changed from how they used to be.
EDIT: since I'm here fixing format and grammar, I'll also mention how easy it is to make a mix of 30 total units and kill someone with that alone because of separate stacking damage types.