03-04-2021, 06:12 AM
(This post was last modified: 03-04-2021, 06:13 AM by NOOT. Edited 1 time in total.)
Good suggestion. In addition i'd like to see game mode dependant categories added to the bridge alert button. For example, if you
use the Revolution alert, and loyalty implants become available in higher qnantities from the vending machines, aswell as at a reduced cost from the QM
use the Biohazard button and armory authorization is advanced and the biohazard crates are reduced in cost at the quartermaster
use the Nuclear Operatives button, and the armory will be authorized and all manifest crew will be given addition access.
Naturally, if you press the alert button, and its the wrong type, it may be disadvantageous to the crew. A nuclear emergency auth on a rev round would be devastating for the command staff. this would give the bridge button some tactical significance aswell as making it a viable sabotage target for revolutionaries, or nuclear operatives, for example.
use the Revolution alert, and loyalty implants become available in higher qnantities from the vending machines, aswell as at a reduced cost from the QM
use the Biohazard button and armory authorization is advanced and the biohazard crates are reduced in cost at the quartermaster
use the Nuclear Operatives button, and the armory will be authorized and all manifest crew will be given addition access.
Naturally, if you press the alert button, and its the wrong type, it may be disadvantageous to the crew. A nuclear emergency auth on a rev round would be devastating for the command staff. this would give the bridge button some tactical significance aswell as making it a viable sabotage target for revolutionaries, or nuclear operatives, for example.