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Unique Map Goals
#6
This immediately reminded me of: https://forum.ss13.co/showthread.php?tid=13758

I feel like getting player engagement might be more feasible in RP, but I'm a sucker for the possibility of inter-department cooperation.


I'm not really familiar with the random event system but it seems like maps having special events that are triggered/unlocked by certain department actions could evoke this. Player objectives could push them "remind" them that these are important for the map.

Visual novel routes and choose your own adventures come to mind. Beautiful flow charts of possible story experiences.  Some nodes are conflicts, some reward, and some are a continuation of the "narrative".  Might help with some shifts ending with "Nothing is happening and it's been 60min". Maybe could be a "Delay that shuttle call! Our hellburn has caught the attention of some eldritch entity we must investigate! For science!".

I think the difficulty lies in crafting activities/experiences that people want to engage with after they have done it 2, 20, or 200 times. As suggested in the other thread and I agree, looping in antagonists is a great way to get that excitement going and keep it fresh.
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Messages In This Thread
Unique Map Goals - by Frank_Stein - 02-21-2021, 06:32 AM
RE: Unique Map Goals - by Rilor - 02-21-2021, 08:05 PM
RE: Unique Map Goals - by Froggit_Dogget - 02-21-2021, 08:35 PM
RE: Unique Map Goals - by Technature - 02-23-2021, 08:44 PM
RE: Unique Map Goals - by Frank_Stein - 02-23-2021, 10:18 PM
RE: Unique Map Goals - by Azrun - 02-28-2021, 02:11 AM
RE: Unique Map Goals - by kyle2143 - 02-28-2021, 01:08 PM
RE: Unique Map Goals - by UrsulaMejor - 03-01-2021, 07:34 AM
RE: Unique Map Goals - by Frank_Stein - 03-01-2021, 07:16 PM
RE: Unique Map Goals - by Azrun - 03-05-2021, 10:11 AM

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