07-31-2013, 10:13 AM
Traitors get help pretty often. With gifts or the excuse of a bribe, or someone going the extra mile to steal them from a mob. Sometimes it crosses the line, and sometimes not.
I wasn't giving the wizard any more chemicals. And I was already dead when chemistry was exploded. When that happened I said that it was exaggerating (something like "I don't see the problem with giving him stuff"), then huk started ranting.
I don't get why they had to delete four golem pills when security/hos sometimes takes bribes to turn away from murder.
It's not like I personally help every traitor, screw security every round and adminhelp about everything.
It happened once and it happened because there was a chance to have some pretty deadly golem for once.
And it got the reaction of "you're breaking a huge rule" instead of "don't do anymore, it's enough".
Golem is incredibly broken, and hardly ever chosen since animate the dead or revenge clown are available.
A wizard with golems uses either alcohol or discount dan. When did you ever see dangerous ones since donut, when zeta was off station.
To make good golems you not only need to have the recipes, but you need to lock chemistry down for enough time to mix them. It just doesn't work. I've seen it every time I pick golem, and from the golems I see other wizards make. It doesn't work. There is a long thread about the problem with the spell in the ideas forum.
I wasn't giving the wizard any more chemicals. And I was already dead when chemistry was exploded. When that happened I said that it was exaggerating (something like "I don't see the problem with giving him stuff"), then huk started ranting.
I don't get why they had to delete four golem pills when security/hos sometimes takes bribes to turn away from murder.
It's not like I personally help every traitor, screw security every round and adminhelp about everything.
It happened once and it happened because there was a chance to have some pretty deadly golem for once.
And it got the reaction of "you're breaking a huge rule" instead of "don't do anymore, it's enough".
Heiraphont Wrote:That is the point. It should be much harder for the Wizard to create horrible golems. It should require more effort, because they are more dangerous. That was my point. Yes, it's a fun spell, and yes it has the potential to do a lot of damage. That is why scaling of dangerous chemicals versus the difficulty of obtaining them exists.
I think it would be fair to argue that giving the Wizard golems that are extremely dangerous is potentially worse than either of those examples.
Golem is incredibly broken, and hardly ever chosen since animate the dead or revenge clown are available.
A wizard with golems uses either alcohol or discount dan. When did you ever see dangerous ones since donut, when zeta was off station.
To make good golems you not only need to have the recipes, but you need to lock chemistry down for enough time to mix them. It just doesn't work. I've seen it every time I pick golem, and from the golems I see other wizards make. It doesn't work. There is a long thread about the problem with the spell in the ideas forum.

Goonhub