02-21-2021, 06:32 AM
Something I think could be a fun thing is having maps have unique goals for the crew to work towards, dependent on map theme.
For instance, Manta is a Sub armed with torpedoes, clearly they are looking for an enemy to shoot. Maybe you could actually find a boss monster and kill it? There could be steps along the way like moving the sub around to find hints or resources to recover from smaller engagements.
Other maps could have a goal like trying to establish an off world colony, find sunken treasure, or build a machine using rare mining materials. The more completing a goal involves effort on the part of every department the better.
Completing map goals would be optional, and you'd probably just get some extra spacebux and medal/job rewards for doing them as opposed to having it do something like end the round, but I think it would be nice to have a target to aim for when it comes to doing job role related activity and something specific a traitor can work towards sabotaging.
For instance, Manta is a Sub armed with torpedoes, clearly they are looking for an enemy to shoot. Maybe you could actually find a boss monster and kill it? There could be steps along the way like moving the sub around to find hints or resources to recover from smaller engagements.
Other maps could have a goal like trying to establish an off world colony, find sunken treasure, or build a machine using rare mining materials. The more completing a goal involves effort on the part of every department the better.
Completing map goals would be optional, and you'd probably just get some extra spacebux and medal/job rewards for doing them as opposed to having it do something like end the round, but I think it would be nice to have a target to aim for when it comes to doing job role related activity and something specific a traitor can work towards sabotaging.