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Huk/Heiraphont
#5
I won't expend much more time on this thread, as for the most part I've explained my side of it. But I would like to point out a few parts where I terribly disagree.

Clarks Wrote:I gave him the chemicals specifically because I saw he had golem. Golem is a fun spell, but it's impossible to make anything beyond napalm. It never ever happens. I pick golem all the time, and defending chemistry long enough when more than 10 people are playing is impossible.

That is the point. It should be much harder for the Wizard to create horrible golems. It should require more effort, because they are more dangerous. That was my point. Yes, it's a fun spell, and yes it has the potential to do a lot of damage. That is why scaling of dangerous chemicals versus the difficulty of obtaining them exists.

Quote:As for helping traitors. On one side, giving them chemicals for golems is a far cry from throwing a flashbang in a crowd so the traitor can kill with ease, or handing them a gun.

I think it would be fair to argue that giving the Wizard golems that are extremely dangerous is potentially worse than either of those examples.
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