02-20-2021, 10:00 PM
I think merging access between the two jobs feels like a decent compromise. As has been started they have pretty different roles but I don't know if there is a reason to silo then away from equipment/resources given how much overlap makes sense thematically. There is something to be said about cooperation but it is very unsatisfying asking for resources/access from the other department... waiting... waiting.. giving up and just breaking in.
Engineers start with tools that allow them to get wherever, seems like easy mode for instead of being a staff assistant. There have typically been 0-2 engineers who actually do anything power related in the rounds I've played since I've started. The exceptions to this had been a handful of rounds where CE takes charge and organizes the department in the first 2min. I agree with Leeanei, that seems more like an issue with the game mechanics, or at a minimum interest. And with enough experience all the power sources can be setup by one person pretty easily and often times you pretty much done at that point.
I like where you are going with mining but I think there needs to be more department that want... nay need resources from mining. Preferably nothing where they are reliant but it would make their lives a lot easier.
I really like the idea of geodetic survey mission as a thematic way to integrate the biome development in standard gameplay loop. And mechanically rancher seems like a slam dunk in regards to a job who would want to try to organize something for their own benefits.
Engineers start with tools that allow them to get wherever, seems like easy mode for instead of being a staff assistant. There have typically been 0-2 engineers who actually do anything power related in the rounds I've played since I've started. The exceptions to this had been a handful of rounds where CE takes charge and organizes the department in the first 2min. I agree with Leeanei, that seems more like an issue with the game mechanics, or at a minimum interest. And with enough experience all the power sources can be setup by one person pretty easily and often times you pretty much done at that point.
I like where you are going with mining but I think there needs to be more department that want... nay need resources from mining. Preferably nothing where they are reliant but it would make their lives a lot easier.
I really like the idea of geodetic survey mission as a thematic way to integrate the biome development in standard gameplay loop. And mechanically rancher seems like a slam dunk in regards to a job who would want to try to organize something for their own benefits.