02-19-2021, 02:39 AM
I don't think the TC cost is the problem here. Stimulants are pretty much meant to be paired with a rampage weapon, changing the TC cost is kinda against the whole idea of that item
Removing or reworking the healing stimulants provide you would be a good direction imo, if you wanted to nerf it. That way we keep the insane stamina buff but we don't make the stimmed up person near immortal.
Still, I think stimulants are in a good spot now. It's a 4 minute status effect, it's very obvious when someone has them (stimulant users are w i d e) and you can counter it with haloperidol or by simply being somewhere else when you see that someone is w i d e
Removing or reworking the healing stimulants provide you would be a good direction imo, if you wanted to nerf it. That way we keep the insane stamina buff but we don't make the stimmed up person near immortal.
Still, I think stimulants are in a good spot now. It's a 4 minute status effect, it's very obvious when someone has them (stimulant users are w i d e) and you can counter it with haloperidol or by simply being somewhere else when you see that someone is w i d e