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Blacklist explosives and beakers from the teleporter without emagging it.
#3
(02-13-2021, 01:50 AM)zjdtmkhzt Wrote: tbh, I don't really like this. Blob nuclei are already teleblocked, I believe,

Okay. What if they teleport it onto a random wall in the same room as your nuclei?

Quote:and nukies are mobile, so they can just walk around and be difficult to accurately hit.

It's a fucking BOMB. You don't need to be accurate. As long as your within nine tiles when a TTV goes off you're boned.

Quote:Also, Teleporting explosives at the nuke has a high chance of also hitting other crew instead, so a normal crewmember usually can't do it anyway.

In my experience admin enforcement of turbonerd collateral damage has been severely lacking. I have ahelped after a scientist set three people on fire hellsmoking a blob and seen that player as scientist again the next day.

Quote:Plus, if you really think it'll be a problem, you can always send someone to blow up the mainframe.

So basically you have a part of the station you *have* to destroy every nukeops round or else risk getting murdered by teleporting hellsmoke? Also, this doesn't help blobs at all.

Quote:In addition, the emag really already does plenty of things.

Alright, that one is a good point.
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RE: Blacklist explosives and beakers from the teleporter without emagging it. - by Lady Birb - 02-13-2021, 02:01 AM

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