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Intrigue gamemode change ideas
#2
I think Spy Thief may be an interesting addition to RP, assuming the role is adjusted to conform well to the standard of roleplay. Especially considering the (usually) stealthy gimmick of Spy Thief could potentially prevent RP with the antagonist assuming they are cautious. Many Spy Thief rounds I've seen (and played in) on Goon1 are just antags running amok and stealing things to try and get their gadgets as quickly as possible. Adding Spy Thief to RP would require changing the nature of the gamemode to protect against this happening in a way significant enough to ruin the round for everyone.

Nukies, Wizard, and Wraith are all 'shoot first, ask questions later' antagonists and don't function that well in an RP-focused environment, in my opinion. I think they should stick to Admin-initiated events.
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Messages In This Thread
Intrigue gamemode change ideas - by Icraft343 - 01-05-2021, 09:13 PM
RE: Intrigue gamemode change ideas - by getbrecked - 02-11-2021, 05:59 AM
RE: Intrigue gamemode change ideas - by Rilor - 02-17-2021, 02:41 PM

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