Thread Rating:
  • 4 Vote(s) - 1.5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
personal weapons for more heads?
#4
(01-29-2021, 05:48 PM)kyle2143 Wrote: The MD has a weapon to defend medbay, which is always under assault. but also to keep super powered genetecists in-line with his mutadone rounds.

if the weapons/tools are to counter certain challenges the department heads face, maybe give related ones then
give the RD something like a SUPER neutralizing tool of some kind, that removes chems from the ground, removes aresol, deactivates arts, etc. (basically a cleaning grenade on steroids)
I don't play much engineering so I cant talk much for the CE
for the HOP, there isn't really much of any weapon that's justifiable for them to have, most I can think of is a ID disabler for when someone gives themselves AA, though that does sound more like a HOS thing even if it deals with ID's and acess.
Reply


Messages In This Thread
RE: personal weapons for more heads? - by Rilor - 01-29-2021, 02:40 PM
RE: personal weapons for more heads? - by Theunsolved-puzzle - 01-29-2021, 09:47 PM
RE: personal weapons for more heads? - by Varali - 01-30-2021, 07:24 AM
RE: personal weapons for more heads? - by Rilor - 01-30-2021, 09:25 AM
RE: personal weapons for more heads? - by Mouse - 02-01-2021, 05:48 AM
RE: personal weapons for more heads? - by Katzen - 02-01-2021, 08:37 AM

Forum Jump:


Users browsing this thread: 6 Guest(s)