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[CLOSED PR] Halfs material cost for .22 magazines
#2
wtf are you talking about, I see chaplains loading their gun with hacked fabs all the time.

most peeps don't bother with zip guns because they don't know that they no longer explode randomly, not because the cost of the bullets is too high. getting more mats is trivial if you know where to grab the random metal from around the station, and if mining is using the rockbox then materials are a non issue.

reminder: one mag of .22 is 10 shots, which is 220 damage potential.
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RE: [PR] Halfs material cost for .22 magazines - by UrsulaMejor - 01-27-2021, 07:24 AM

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