Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[MERGED PR] Flamethrower rework
#2
Sounds fanny-tastical.

An adjustable flame temperature seems interesting.

>Every turf it enters, it applies a TOUCH reaction and copies a percentage of its chems into that turf and all of its contents
Does this mean it will be weaker as the projectile leaves further from it's point of origin?
For instance, 3-tile. 33% of it's chems each tile. 5-spray. 20% of it's chems each tile.
With that, we may end up with a balancing effect. In exchange for the range, less potency.

Or is it a linear calculation--Evenly distributed regardless of range.


Messages In This Thread
[MERGED PR] Flamethrower rework - by github_bot - 01-25-2021, 05:31 PM
RE: [PR] Flamethrower rework - by Chayot - 01-26-2021, 08:35 AM
RE: [PR] Flamethrower rework - by GORE - 01-26-2021, 04:00 PM
RE: [PR] Flamethrower rework - by Tarmunora - 01-30-2021, 03:08 PM
RE: [PR] Flamethrower rework - by Frank_Stein - 01-26-2021, 08:21 PM
RE: [PR] Flamethrower rework - by Superlagg - 01-28-2021, 08:17 AM
RE: [MERGED PR] Flamethrower rework - by McDougie - 01-31-2021, 02:37 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)