01-25-2021, 01:27 AM
(01-24-2021, 06:14 PM)Sord213 Wrote:(01-23-2021, 10:41 PM)Flourish Wrote: I don't think the medkit makes a lot of sense. If there's a loadout involving healing or chems in general, I'd like it to be tailored to security, both utility and flavor-wise. For instance, the robust donuts. If security wants a medkit, they can go ask medical. I actually disagree that this is more RP oriented, as it actually reduces interaction and starts security off with gear that only doctors should start with (menders + upgraded health analyzer).I personally like the idea of having them in. I feel most folks aren't going to grab them just because there's more useful things to pick, but the people that do take a loaded first aid kit are doing so with the intent of healing if the need arises.
Got any ideas for what could replace the FAK as a "first on scene, keep someone from dying" item? Maybe a specialized medkit? Idk.
To me the robust donuts are more for self use in emergencies than healing others.
Maybe they can get a special baton that is more suited to work as a defib than as a weapon?