01-23-2021, 10:41 PM
(This post was last modified: 01-23-2021, 10:42 PM by Flourish. Edited 1 time in total.)
I don't think the medkit makes a lot of sense. If there's a loadout involving healing or chems in general, I'd like it to be tailored to security, both utility and flavor-wise. For instance, the robust donuts. If security wants a medkit, they can go ask medical. I actually disagree that this is more RP oriented, as it actually reduces interaction and starts security off with gear that only doctors should start with (menders + upgraded health analyzer).