01-21-2021, 12:17 AM
(This post was last modified: 01-21-2021, 12:17 AM by Carbadox. Edited 1 time in total.)
Removing the support loadout is good. It's a bit of a new player trap honestly and should make thinsg less anoying for newer players.
However I agree with Flab on alot of the proposed utility items.
If you've got flashers set up in the armoury, you're most likely gonna set them off by accident and if you do so while forgetting you're wearing NVG, you're gonna be hit with a really strong stun, stamina damage and if you do it again, chance of eye damage. Not to mention you're opening yourself to a huge vulnerability to people using flashes in general.
Forensic scanners dont really make sense in a vendor for combat items. Even if you cut down on the amount of forensic scanners available, people would prefer picking something that gives a combat advantage instead.
Not sure how I feel on the 300u power cell getting cut down too
However I agree with Flab on alot of the proposed utility items.
If you've got flashers set up in the armoury, you're most likely gonna set them off by accident and if you do so while forgetting you're wearing NVG, you're gonna be hit with a really strong stun, stamina damage and if you do it again, chance of eye damage. Not to mention you're opening yourself to a huge vulnerability to people using flashes in general.
Forensic scanners dont really make sense in a vendor for combat items. Even if you cut down on the amount of forensic scanners available, people would prefer picking something that gives a combat advantage instead.
Not sure how I feel on the 300u power cell getting cut down too