01-19-2021, 12:34 PM
(This post was last modified: 01-19-2021, 12:43 PM by Caro. Edited 5 times in total.)
So, after playing quite a few rounds over the past week, here are my thoughts on pathology and its impact on the rounds:
First of all: I was very happy to see that nerds that occupy the pathology lab usually make either beneficial viruses or beneficial viruses with some gimmicky symptoms such as bee sneezing. That means the beneficial symptoms are now worth researching and are easy enough to research, so you don't need to put too much effort into it. And if you don't like the gimmicky symptoms, you can very easily cure yourself via supressants.
Which also brings us to the next addressed issue: pathogens were difficult to cure, which is no longer the case. All you really need now is health analyzer to know what you need roughly to cure yourself, or, syringe + blood slide to know what you need exactly.
And as I mentioned in the earlier post, the manipulator UI is also much more user friendly and researching pathogens does not take a long time at all. I'm also really looking forward for the pathologist job PR to be merged and in my opinion, pathology might as well stay enabled.
However, I have an issue with one thing: the pathogen particles and other decals. I know one of the main goals of the whole pathology rework was to make pathogens visible. But, in my opinion, they might as well be removed. The presence of the pathogens can be easily noticed by the symptoms and if you don't have 100% viral protection, avoiding the particles still does not make you safe from them. And despite them spawning less frequently than before, once a pathogen with fairly high spread gets released, they still contaminate the whole station. Which also gives the station an uncomfortable, dirty feel. And even if the pathogen heals all your damage and revives you if you die, you still feel like the station shouts at you: Wear viral protection or you'll catch something nasty.
So here are my few suggestions that'd possibly address the issue:
1. Remove the particles entirely
2. Make particles spawn only if the pathogen has patho farts/sneezing symptom
3. Make them visible only if you're wearing some specific googles
To finish it in positive tone, I highly admire what was done to the whole pathology mechanic and I'm very much looking forward to it being enabled permamently. Great work Zjd!
First of all: I was very happy to see that nerds that occupy the pathology lab usually make either beneficial viruses or beneficial viruses with some gimmicky symptoms such as bee sneezing. That means the beneficial symptoms are now worth researching and are easy enough to research, so you don't need to put too much effort into it. And if you don't like the gimmicky symptoms, you can very easily cure yourself via supressants.
Which also brings us to the next addressed issue: pathogens were difficult to cure, which is no longer the case. All you really need now is health analyzer to know what you need roughly to cure yourself, or, syringe + blood slide to know what you need exactly.
And as I mentioned in the earlier post, the manipulator UI is also much more user friendly and researching pathogens does not take a long time at all. I'm also really looking forward for the pathologist job PR to be merged and in my opinion, pathology might as well stay enabled.
However, I have an issue with one thing: the pathogen particles and other decals. I know one of the main goals of the whole pathology rework was to make pathogens visible. But, in my opinion, they might as well be removed. The presence of the pathogens can be easily noticed by the symptoms and if you don't have 100% viral protection, avoiding the particles still does not make you safe from them. And despite them spawning less frequently than before, once a pathogen with fairly high spread gets released, they still contaminate the whole station. Which also gives the station an uncomfortable, dirty feel. And even if the pathogen heals all your damage and revives you if you die, you still feel like the station shouts at you: Wear viral protection or you'll catch something nasty.
So here are my few suggestions that'd possibly address the issue:
1. Remove the particles entirely
2. Make particles spawn only if the pathogen has patho farts/sneezing symptom
3. Make them visible only if you're wearing some specific googles
To finish it in positive tone, I highly admire what was done to the whole pathology mechanic and I'm very much looking forward to it being enabled permamently. Great work Zjd!