01-19-2021, 12:33 PM
(This post was last modified: 01-19-2021, 12:36 PM by Flourish. Edited 2 times in total.)
I would like to see interaction with other crewmembers as a key design principle. On RP, it feels out of place when people working on a pathogen stay cooped up in pathology for the majority of the shift, and don't really roleplay with anyone else or even really say anything besides stuff like "I found a T4". I think someone made the analogy of genetics before the interactivity changes. Additionally, it'd be ideal if the interactions that are designed for don't risk the spreading of dangerous pathogens.
On the topic of RP; my experience has been kinda different from some of the other posters'. I've seen many rounds grind to a halt and many people's experiences soured because someone accidentally spread pathogens or whatever. I think some of the PRs Zjd made have addressed aspects of this, such as reducing the spread of cloud based symptoms and limiting it to one pathogen per person. Though, I'd still like it if the spreading of pathogens were more intentional, or if it were easier to track who was infected. Once a pathogen spreads to more than a handful of the crew, it's pretty difficult to instate a lockdown (and lockdowns in general get kinda old fast) or find and cure them all. Some possible half-formed ideas I had include: sec scanners also reporting infected people, health implants displaying if someone has a pathogen (you can check those using MedTrak or the cloning computer), anti-pathogenic fields that you could buy from QM (like the ones that block atmos or fluids, but they block pathogens and people with pathogens).
On the topic of RP; my experience has been kinda different from some of the other posters'. I've seen many rounds grind to a halt and many people's experiences soured because someone accidentally spread pathogens or whatever. I think some of the PRs Zjd made have addressed aspects of this, such as reducing the spread of cloud based symptoms and limiting it to one pathogen per person. Though, I'd still like it if the spreading of pathogens were more intentional, or if it were easier to track who was infected. Once a pathogen spreads to more than a handful of the crew, it's pretty difficult to instate a lockdown (and lockdowns in general get kinda old fast) or find and cure them all. Some possible half-formed ideas I had include: sec scanners also reporting infected people, health implants displaying if someone has a pathogen (you can check those using MedTrak or the cloning computer), anti-pathogenic fields that you could buy from QM (like the ones that block atmos or fluids, but they block pathogens and people with pathogens).