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How do we make artifact bombs better?
#9
Perhaps artbombs could be a little more than regular explosions? None of these suggestions have to do more than harm anyone caught in the radius and introduce some unique disaster hazards for the crew to survive and clean up. Here's what I thought of:



Radioactive Spores
* The objects anchor themselves randomly in a large area around it.
* Capable of spreading slowly growing fungus that is radioactive when touched or stood next to.
* Can destroy by smashing with any objects, but the leftovers must be handled and removed with care.

Ice Age
* Coats all floor tiles in a sheet of ice.
* Freezes doors shut.
* Cold enough to cause burn if dressed lightly, but not very quickly.

Electrical Shockwave
* Overloads and destroys APCs.
* Breaks vending machines.
* Turns off SMES units.
* Shorts cyber organs.
* Shocks people caught in range.

Sound Wave
* Shakes the station.
* Removes tiles. 
* Tips vending machines. 
* Knocks people over.
* Shatters windows.
* Deafens.


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RE: How do we make artifact bombs better? - by Kamikaze Mongoose - 01-16-2021, 08:34 AM

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